Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 90 days ago
3 / 9 / 3
K / D / A
23.1%
Kill participation
943.6
Damage / min
10,166g
337.4 gold / min
26
11 placed · 2 cleared
231
7.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Sylas · Top
3 / 7 / 7
31.3% KP
23,046
21.7% share
10,380g
180 CS · 6/m
nirvana pathing#0906
Lee Sin · Jungle
10 / 3 / 10
62.5% KP
20,465
19.3% share
15,903g
235 CS · 7.8/m
Smietanek#CHOOM
Ekko · Mid
14 / 1 / 8
68.8% KP
34,240
32.2% share
17,195g
250 CS · 8.3/m
KED1111111#1310
Syndra · ADC
4 / 7 / 12
50% KP
22,799
21.5% share
15,470g
285 CS · 9.5/m
kero ü nehar#EUW
Alistar · Support
1 / 8 / 9
31.3% KP
5,711
5.4% share
8,047g
30 CS · 1/m
Red side
Defeatdream#dasha
Vladimir · Top
6 / 6 / 5
42.3% KP
34,681
27.3% share
12,747g
267 CS · 8.9/m
Razørk Activoo#razzz
Naafiri · Jungle
7 / 5 / 5
46.2% KP
25,218
19.9% share
12,479g
228 CS · 7.6/m
MRO#ZKU
Jayce · Mid
3 / 9 / 3
23.1% KP
28,434
22.4% share
10,166g
231 CS · 7.7/m
Predator 05#EUW
Tristana · ADC
8 / 8 / 3
42.3% KP
26,879
21.2% share
13,617g
222 CS · 7.4/m
Passed Pawn#EUW2
Leona · Support
2 / 4 / 11
50% KP
11,677
9.2% share
8,403g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
