Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 90 days ago
8 / 2 / 13
K / D / A
50%
Kill participation
940.7
Damage / min
13,140g
506.4 gold / min
19
12 placed · 1 cleared
212
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Olaf · Top
5 / 8 / 5
41.7% KP
26,937
26.6% share
12,049g
230 CS · 8.9/m
Cheburashka#Ace
Nunu & Willump · Jungle
8 / 6 / 9
70.8% KP
20,092
19.8% share
14,205g
215 CS · 8.3/m
Yuta Okkotsu#BOAT
Akali · Mid
5 / 12 / 0
20.8% KP
16,952
16.7% share
10,420g
173 CS · 6.7/m
Music4U#SONA
Sona · ADC
2 / 7 / 12
58.3% KP
15,898
15.7% share
9,437g
148 CS · 5.7/m
Passed Pawn#EUW2
LeBlanc · Support
4 / 9 / 10
58.3% KP
21,513
21.2% share
8,450g
29 CS · 1.1/m
Red side
Victorydetdert jg acc#RANK1
Garen · Top
2 / 7 / 4
14.3% KP
13,138
12.3% share
11,342g
210 CS · 8.1/m
Razørk Activoo#razzz
Locke · Jungle
21 / 4 / 6
64.3% KP
31,437
29.3% share
16,936g
201 CS · 7.7/m
MRO#ZKU
Jayce · Mid
8 / 2 / 13
50% KP
24,410
22.8% share
13,140g
212 CS · 8.2/m
Stab#6969
Zoe · ADC
3 / 5 / 9
28.6% KP
18,437
17.2% share
10,967g
176 CS · 6.8/m
Battle Queen#777
Camille · Support
8 / 7 / 12
47.6% KP
19,779
18.5% share
10,179g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
