Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 90 days ago
12 / 5 / 13
K / D / A
75.8%
Kill participation
1,155.8
Damage / min
16,475g
515.1 gold / min
17
1 placed · 4 cleared
242
7.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKehvo#EUW
Gnar · Top
4 / 8 / 9
39.4% KP
27,183
20.3% share
12,460g
220 CS · 6.9/m
Rabble Arouser#EUW
Kha'Zix · Jungle
10 / 6 / 10
60.6% KP
36,314
27.1% share
15,294g
234 CS · 7.3/m
MRO#ZKU
Locke · Mid
12 / 5 / 13
75.8% KP
36,967
27.6% share
16,475g
242 CS · 7.6/m
NOT OVER#MUTED
Syndra · ADC
6 / 4 / 7
39.4% KP
24,614
18.3% share
14,784g
256 CS · 8/m
obscure supp#0426
Janna · Support
1 / 5 / 20
63.6% KP
9,073
6.8% share
10,089g
43 CS · 1.3/m
Red side
DefeatPo Gap#EUW
Akali · Top
10 / 7 / 3
46.4% KP
31,750
27.6% share
14,005g
224 CS · 7/m
Zanzarah#1996
Naafiri · Jungle
2 / 4 / 10
42.9% KP
22,503
19.5% share
12,830g
247 CS · 7.7/m
Katashi#Mid
Yone · Mid
5 / 7 / 5
35.7% KP
26,819
23.3% share
14,052g
288 CS · 9/m
detdert adc acc#RANK1
Cassiopeia · ADC
6 / 7 / 8
50% KP
20,737
18% share
12,769g
206 CS · 6.4/m
G2 Labrov#8085
Camille · Support
5 / 8 / 13
64.3% KP
13,331
11.6% share
10,143g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
