Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 89 days ago
3 / 6 / 4
K / D / A
63.6%
Kill participation
662.1
Damage / min
9,869g
402.8 gold / min
15
4 placed · 3 cleared
225
9.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJaqen#cword
Renekton · Top
3 / 1 / 6
24.3% KP
12,263
14.6% share
12,036g
221 CS · 9/m
Red block#999
Jayce · Jungle
11 / 3 / 5
43.2% KP
17,390
20.7% share
14,396g
186 CS · 7.6/m
Tom Pearl#EUWW
Galio · Mid
14 / 2 / 5
51.4% KP
20,526
24.5% share
11,913g
140 CS · 5.7/m
Sergeant Sona#KJP
Viktor · ADC
7 / 1 / 12
51.4% KP
22,340
26.6% share
13,265g
201 CS · 8.2/m
Elmo#LOCKD
Camille · Support
2 / 4 / 11
35.1% KP
11,313
13.5% share
7,975g
19 CS · 0.8/m
Red side
Defeatweka#000
Riven · Top
5 / 6 / 0
45.5% KP
12,680
21.4% share
11,242g
186 CS · 7.6/m
letmechangename#lmk
Graves · Jungle
3 / 10 / 3
54.5% KP
17,464
29.5% share
8,724g
130 CS · 5.3/m
MRO#ZKU
Ahri · Mid
3 / 6 / 4
63.6% KP
16,221
27.4% share
9,869g
225 CS · 9.2/m
Serenity#2551
Lux · ADC
0 / 5 / 2
18.2% KP
9,300
15.7% share
9,672g
212 CS · 8.7/m
everythinginside#me0
Ivern · Support
0 / 10 / 10
90.9% KP
3,604
6.1% share
6,565g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
