Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 88 days ago
4 / 9 / 7
K / D / A
33.3%
Kill participation
843.9
Damage / min
17,156g
460.4 gold / min
23
13 placed · 4 cleared
345
9.3 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryILIANE BESSA#222
Olaf · Top
18 / 5 / 14
55.2% KP
51,064
26.3% share
18,172g
247 CS · 6.6/m
DYM#BÉNI
Qiyana · Jungle
9 / 8 / 16
43.1% KP
31,448
16.2% share
18,303g
269 CS · 7.2/m
Polish xPeke#RISE
Vladimir · Mid
15 / 5 / 9
41.4% KP
48,078
24.8% share
19,106g
351 CS · 9.4/m
HeartOfTheCards#Kaiba
Master Yi · ADC
11 / 9 / 13
41.4% KP
36,195
18.6% share
17,368g
206 CS · 5.5/m
Walid Georgey#EUW
Bard · Support
5 / 6 / 37
72.4% KP
27,333
14.1% share
13,861g
26 CS · 0.7/m
Red side
DefeatTWTV Wakatito#ESILE
Quinn · Top
3 / 17 / 10
39.4% KP
20,901
12.7% share
12,220g
163 CS · 4.4/m
unforgiven#12321
Sylas · Jungle
15 / 8 / 8
69.7% KP
49,960
30.3% share
21,709g
258 CS · 6.9/m
MRO#ZKU
Jayce · Mid
4 / 9 / 7
33.3% KP
31,449
19.1% share
17,156g
345 CS · 9.3/m
Deadly#9381
Ezreal · ADC
6 / 11 / 14
60.6% KP
52,045
31.5% share
19,963g
321 CS · 8.6/m
MjunI#222
Alistar · Support
5 / 14 / 15
60.6% KP
10,621
6.4% share
12,808g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
