Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 88 days ago
3 / 5 / 9
K / D / A
44.4%
Kill participation
721.8
Damage / min
10,832g
383.4 gold / min
26
9 placed · 4 cleared
244
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryToji Fushiguro#Mad95
K'Sante · Top
5 / 5 / 8
40.6% KP
16,185
16.1% share
12,589g
215 CS · 7.6/m
Red block#999
Nidalee · Jungle
9 / 4 / 5
43.8% KP
20,482
20.3% share
14,986g
264 CS · 9.3/m
kicktv Lymos123#4444
Qiyana · Mid
10 / 5 / 8
56.3% KP
27,694
27.5% share
11,850g
182 CS · 6.4/m
Kral Mudi#EUW12
Ezreal · ADC
3 / 6 / 6
28.1% KP
21,234
21.1% share
11,918g
221 CS · 7.8/m
Kral Batuuu#kral
Camille · Support
5 / 7 / 11
50% KP
15,112
15% share
10,122g
28 CS · 1/m
Red side
DefeatMemoryReboot#111
Vayne · Top
0 / 9 / 2
7.4% KP
19,817
17.4% share
7,766g
176 CS · 6.2/m
SeXnS#SeXnS
Kha'Zix · Jungle
9 / 8 / 5
51.9% KP
24,920
21.9% share
14,136g
170 CS · 6/m
MRO#ZKU
Jayce · Mid
3 / 5 / 9
44.4% KP
20,391
17.9% share
10,832g
244 CS · 8.6/m
Ad Astra#2154
Aurelion Sol · ADC
13 / 4 / 11
88.9% KP
41,234
36.2% share
16,015g
211 CS · 7.5/m
eune racecar#0009
Thresh · Support
2 / 6 / 13
55.6% KP
7,398
6.5% share
8,009g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
