Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 87 days ago
0 / 6 / 4
K / D / A
23.5%
Kill participation
463.1
Damage / min
8,640g
325.2 gold / min
28
9 placed · 5 cleared
231
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHnry32#AYAYA
Ambessa · Top
2 / 1 / 7
32.1% KP
16,687
16.8% share
12,417g
219 CS · 8.2/m
jungle courier#oppo
Nidalee · Jungle
6 / 3 / 14
71.4% KP
17,602
17.8% share
13,511g
205 CS · 7.7/m
Aviˇz#21ッ
Galio · Mid
12 / 1 / 11
82.1% KP
30,520
30.8% share
12,653g
175 CS · 6.6/m
TwTv LadicusVibe#Vayne
Twitch · ADC
6 / 6 / 11
60.7% KP
20,282
20.5% share
11,000g
141 CS · 5.3/m
Kral Batuuu#kral
Poppy · Support
2 / 6 / 14
57.1% KP
13,974
14.1% share
8,804g
34 CS · 1.3/m
Red side
DefeatxSake#4499
Volibear · Top
3 / 4 / 2
29.4% KP
8,769
13.2% share
9,136g
193 CS · 7.3/m
XXXONAKILLSTREAK#ky6
Talon · Jungle
4 / 5 / 5
52.9% KP
16,007
24.2% share
12,604g
205 CS · 7.7/m
MRO#ZKU
Jayce · Mid
0 / 6 / 4
23.5% KP
12,303
18.6% share
8,640g
231 CS · 8.7/m
ObiDagsYTB#EUW
Sylas · ADC
8 / 6 / 5
76.5% KP
20,917
31.6% share
10,427g
163 CS · 6.1/m
Felony For Abuse#EUW
Nasus · Support
2 / 7 / 12
82.4% KP
8,243
12.4% share
7,756g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
