Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 87 days ago
11 / 2 / 8
K / D / A
59.4%
Kill participation
1,119.2
Damage / min
17,036g
553.4 gold / min
23
6 placed · 2 cleared
300
9.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv Rasadurai#TTV
Singed · Top
3 / 3 / 5
25.8% KP
19,832
17.7% share
11,275g
243 CS · 7.9/m
skg jg#2310
Lee Sin · Jungle
4 / 6 / 10
45.2% KP
12,951
11.5% share
11,990g
206 CS · 6.7/m
Katashi#Mid
Locke · Mid
19 / 6 / 6
80.6% KP
40,057
35.7% share
16,052g
188 CS · 6.1/m
Вспомни#17 26
Miss Fortune · ADC
3 / 11 / 9
38.7% KP
21,966
19.6% share
12,222g
209 CS · 6.8/m
faultiness#aaa
Neeko · Support
2 / 6 / 18
64.5% KP
17,350
15.5% share
9,082g
20 CS · 0.6/m
Red side
VictoryMRO#ZKU
Sylas · Top
11 / 2 / 8
59.4% KP
34,454
32.3% share
17,036g
300 CS · 9.7/m
Jackson Lamb#Slow
Poppy · Jungle
2 / 5 / 16
56.3% KP
14,542
13.6% share
12,272g
183 CS · 5.9/m
yuukiyuukster#yuuki
Qiyana · Mid
4 / 14 / 9
40.6% KP
17,266
16.2% share
10,307g
149 CS · 4.8/m
Alahel#EUW
Aurelion Sol · ADC
10 / 5 / 12
68.8% KP
29,761
27.9% share
16,692g
246 CS · 8/m
UNC STILL GOT IT#1970
Pyke · Support
5 / 5 / 9
43.8% KP
10,680
10% share
11,964g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
