Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 87 days ago
8 / 4 / 4
K / D / A
30.8%
Kill participation
624.5
Damage / min
12,084g
513.5 gold / min
18
7 placed · 1 cleared
179
7.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAR CHUPITO#SELE
Varus · Top
4 / 8 / 2
37.5% KP
19,443
27.3% share
8,836g
173 CS · 7.4/m
ttv ronaldoo#1234
Jayce · Jungle
3 / 7 / 3
37.5% KP
18,905
26.5% share
11,971g
223 CS · 9.5/m
DJ DRECKISCH#MID
Syndra · Mid
4 / 10 / 3
43.8% KP
16,240
22.8% share
9,024g
184 CS · 7.8/m
ady hobo cba#kid
Mel · ADC
1 / 9 / 1
12.5% KP
8,948
12.5% share
7,262g
166 CS · 7.1/m
basil#fan
Pyke · Support
4 / 5 / 5
56.3% KP
7,784
10.9% share
7,512g
25 CS · 1.1/m
Red side
VictoryTwitchTVxKenzuke#EUW
Gragas · Top
4 / 5 / 4
20.5% KP
13,803
16.8% share
10,272g
181 CS · 7.7/m
Kusakabe Shinra#win
Naafiri · Jungle
9 / 0 / 6
38.5% KP
16,620
20.2% share
12,902g
209 CS · 8.9/m
Kaitze#spuds
Irelia · Mid
18 / 5 / 1
48.7% KP
31,329
38.1% share
16,684g
247 CS · 10.5/m
MRO#ZKU
Sylas · ADC
8 / 4 / 4
30.8% KP
14,696
17.9% share
12,084g
179 CS · 7.6/m
Sleepin all Day#EUW
Thresh · Support
0 / 2 / 18
46.2% KP
5,851
7.1% share
8,334g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
