Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 86 days ago
9 / 1 / 6
K / D / A
51.7%
Kill participation
799.9
Damage / min
17,683g
548.3 gold / min
15
9 placed · 2 cleared
339
10.5 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskygge kriger#EUV
Vayne · Top
4 / 9 / 3
33.3% KP
14,972
18.6% share
11,596g
206 CS · 6.4/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
7 / 5 / 4
52.4% KP
19,440
24.2% share
14,819g
251 CS · 7.8/m
KC NEXT MIDKING#PANDA
Jayce · Mid
8 / 7 / 5
61.9% KP
23,710
29.5% share
15,165g
284 CS · 8.8/m
Katashi#Mid
Taliyah · ADC
2 / 4 / 5
33.3% KP
14,237
17.7% share
13,913g
319 CS · 9.9/m
ShadowZerô#2805
Soraka · Support
0 / 4 / 13
61.9% KP
8,051
10% share
8,718g
29 CS · 0.9/m
Red side
Victorydetdert top acc#RANK1
Olaf · Top
7 / 5 / 7
48.3% KP
19,672
19.1% share
14,240g
267 CS · 8.3/m
Razørk Activoo#razzz
Qiyana · Jungle
6 / 5 / 8
48.3% KP
21,377
20.7% share
17,261g
275 CS · 8.5/m
ttv ronaldoo#1234
Annie · Mid
3 / 7 / 11
48.3% KP
25,046
24.3% share
13,429g
256 CS · 7.9/m
MRO#ZKU
Viktor · ADC
9 / 1 / 6
51.7% KP
25,798
25% share
17,683g
339 CS · 10.5/m
Mazs#EUW
Camille · Support
4 / 3 / 7
37.9% KP
11,267
10.9% share
10,886g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
