Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 86 days ago
5 / 8 / 2
K / D / A
46.7%
Kill participation
618.4
Damage / min
11,437g
485 gold / min
14
6 placed · 1 cleared
197
8.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV ROSEHAN LOL#AHRI
Ahri · Top
4 / 1 / 2
19.4% KP
11,203
13.5% share
10,217g
201 CS · 8.5/m
detdert jg acc#RANK1
Skarner · Jungle
4 / 0 / 9
41.9% KP
13,791
16.6% share
10,455g
162 CS · 6.9/m
KC NEXT MIDKING#PANDA
Yasuo · Mid
7 / 6 / 3
32.3% KP
20,825
25.1% share
12,042g
243 CS · 10.3/m
T1 Smash#2006
Kog'Maw · ADC
15 / 5 / 2
54.8% KP
26,813
32.3% share
15,616g
199 CS · 8.4/m
trymboner#2000
Tahm Kench · Support
1 / 4 / 16
54.8% KP
10,400
12.5% share
8,756g
27 CS · 1.1/m
Red side
DefeatÉvangelyne#BELGE
Twisted Fate · Top
0 / 4 / 3
20% KP
6,578
9.4% share
10,061g
216 CS · 9.2/m
Kusakabe Shinra#win
Sylas · Jungle
6 / 1 / 3
60% KP
16,737
23.9% share
10,937g
175 CS · 7.4/m
MRO#ZKU
Yone · Mid
5 / 8 / 2
46.7% KP
14,583
20.9% share
11,437g
197 CS · 8.4/m
SLENDOOOO#DAC
Aphelios · ADC
1 / 11 / 5
40% KP
13,632
19.5% share
9,239g
161 CS · 6.8/m
RenoirDessendre#Miky
Shaco · Support
3 / 7 / 6
60% KP
18,389
26.3% share
8,338g
50 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
