Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 85 days ago
12 / 5 / 8
K / D / A
57.1%
Kill participation
1,117.8
Damage / min
15,356g
490.9 gold / min
29
6 placed · 6 cleared
237
7.6 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
10 / 5 / 5
42.9% KP
37,083
28.6% share
16,153g
277 CS · 8.9/m
DOSEMECI NightyN#2222
Nocturne · Jungle
6 / 5 / 12
51.4% KP
15,930
12.3% share
14,820g
221 CS · 7.1/m
KC Kamiloo#FIRE
Veigar · Mid
6 / 9 / 13
54.3% KP
50,094
38.6% share
16,832g
288 CS · 9.2/m
HLT Inugami#loser
Yasuo · ADC
6 / 7 / 3
25.7% KP
15,015
11.6% share
13,482g
254 CS · 8.1/m
Shenmue#1111
Pyke · Support
7 / 9 / 9
45.7% KP
11,701
9% share
10,705g
40 CS · 1.3/m
Red side
Defeatguacamole nipple#pvy
Shen · Top
3 / 6 / 4
20% KP
10,394
9.1% share
10,941g
212 CS · 6.8/m
모르파리우스#2003
Shaco · Jungle
12 / 9 / 10
62.9% KP
30,435
26.7% share
15,815g
188 CS · 6/m
MRO#ZKU
Akali · Mid
12 / 5 / 8
57.1% KP
34,968
30.7% share
15,356g
237 CS · 7.6/m
SmallBugi#EUW
Ezreal · ADC
6 / 9 / 7
37.1% KP
26,293
23.1% share
13,153g
210 CS · 6.7/m
SpatialAwareness#macro
Janna · Support
2 / 6 / 22
68.6% KP
11,825
10.4% share
10,006g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
