Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 85 days ago
12 / 6 / 11
K / D / A
76.7%
Kill participation
971.7
Damage / min
15,177g
469.9 gold / min
19
3 placed · 4 cleared
222
6.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1ZESUO1#EUW
Yone · Top
9 / 4 / 6
50% KP
31,250
27.7% share
16,888g
271 CS · 8.4/m
모르파리우스#2003
Ivern · Jungle
2 / 9 / 20
73.3% KP
9,911
8.8% share
10,832g
121 CS · 3.7/m
MRO#ZKU
Sylas · Mid
12 / 6 / 11
76.7% KP
31,385
27.8% share
15,177g
222 CS · 6.9/m
unforgiven#12321
Tristana · ADC
6 / 3 / 8
46.7% KP
32,895
29.2% share
17,565g
334 CS · 10.3/m
SpatialAwareness#macro
Janna · Support
1 / 3 / 23
80% KP
7,359
6.5% share
9,526g
37 CS · 1.1/m
Red side
DefeatSatoru#ヤーリ
Singed · Top
2 / 9 / 8
40% KP
17,529
14.9% share
9,862g
188 CS · 5.8/m
Yukino7#cat
Naafiri · Jungle
9 / 5 / 11
80% KP
35,444
30% share
14,908g
244 CS · 7.6/m
KAKEGURUI MASHO#SAAAA
Lissandra · Mid
5 / 10 / 6
44% KP
21,943
18.6% share
12,674g
211 CS · 6.5/m
Ryuk#adc
Jinx · ADC
9 / 3 / 8
68% KP
37,231
31.6% share
19,501g
319 CS · 9.9/m
Cribob#EUW0
Thresh · Support
0 / 3 / 16
64% KP
5,833
4.9% share
8,356g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
