Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 85 days ago
8 / 3 / 10
K / D / A
46.2%
Kill participation
892.7
Damage / min
11,870g
463.7 gold / min
28
10 placed · 3 cleared
213
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBAR CHUPITO#SELE
Rumble · Top
4 / 3 / 12
41% KP
21,535
17.4% share
10,088g
183 CS · 7.1/m
Zanzarah#1996
Naafiri · Jungle
10 / 2 / 7
43.6% KP
23,811
19.3% share
12,244g
193 CS · 7.5/m
MRO#ZKU
Cassiopeia · Mid
8 / 3 / 10
46.2% KP
22,853
18.5% share
11,870g
213 CS · 8.3/m
SLENDOOOO#DAC
Draven · ADC
14 / 3 / 9
59% KP
40,149
32.5% share
20,570g
304 CS · 11.9/m
RenoirDessendre#Miky
Shen · Support
3 / 3 / 26
74.4% KP
15,170
12.3% share
9,525g
21 CS · 0.8/m
Red side
DefeatRaiderGO#TWTV1
Darius · Top
2 / 6 / 3
35.7% KP
10,962
14.7% share
9,104g
220 CS · 8.6/m
Skeanz#Neil
Lee Sin · Jungle
1 / 7 / 8
64.3% KP
12,564
16.8% share
8,957g
140 CS · 5.5/m
yebit#haha
Corki · Mid
6 / 6 / 2
57.1% KP
27,392
36.7% share
12,091g
237 CS · 9.3/m
Low Tier God#6802
Viktor · ADC
3 / 11 / 2
35.7% KP
18,497
24.8% share
9,812g
160 CS · 6.3/m
Hungry#444
Leona · Support
2 / 9 / 3
35.7% KP
5,305
7.1% share
6,779g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
