Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 83 days ago
4 / 4 / 6
K / D / A
28.6%
Kill participation
703.5
Damage / min
12,358g
440.6 gold / min
39
10 placed · 7 cleared
206
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMRO#ZKU
Jayce · Top
4 / 4 / 6
28.6% KP
19,734
17.5% share
12,358g
206 CS · 7.3/m
JG top boy#lync1
Poppy · Jungle
9 / 1 / 13
62.9% KP
15,958
14.2% share
12,584g
178 CS · 6.3/m
scythe#gamer
Lissandra · Mid
15 / 2 / 3
51.4% KP
31,555
28% share
14,573g
241 CS · 8.6/m
G2 Hans Sama#12838
Cassiopeia · ADC
7 / 10 / 9
45.7% KP
33,271
29.5% share
12,271g
180 CS · 6.4/m
KED1111111#1310
Karma · Support
0 / 4 / 23
65.7% KP
12,076
10.7% share
8,732g
35 CS · 1.2/m
Red side
Defeatdetdert top acc#RANK1
Olaf · Top
8 / 4 / 2
47.6% KP
22,977
25.4% share
11,719g
208 CS · 7.4/m
Skeanz#Neil
Naafiri · Jungle
5 / 4 / 4
42.9% KP
19,491
21.5% share
11,629g
222 CS · 7.9/m
KAKEGURUI MASHO#SAAAA
Katarina · Mid
1 / 12 / 3
19% KP
15,575
17.2% share
7,923g
164 CS · 5.8/m
FNC Upset#0308
Caitlyn · ADC
4 / 9 / 8
57.1% KP
24,837
27.5% share
10,565g
216 CS · 7.7/m
Nuno Mendes#2171
Rakan · Support
3 / 6 / 14
81% KP
7,598
8.4% share
8,325g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
