Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 81 days ago
10 / 4 / 5
K / D / A
45.5%
Kill participation
977.5
Damage / min
15,987g
513.2 gold / min
20
3 placed · 5 cleared
265
8.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKyM#1612
Riven · Top
2 / 2 / 8
30.3% KP
11,393
10.3% share
11,520g
187 CS · 6/m
Erwin Ubych#nvid
Ambessa · Jungle
12 / 1 / 4
48.5% KP
27,819
25% share
17,190g
291 CS · 9.3/m
Yuta Okkotsu#BOAT
Cassiopeia · Mid
6 / 4 / 9
45.5% KP
33,132
29.8% share
14,833g
255 CS · 8.2/m
MRO#ZKU
Akali · ADC
10 / 4 / 5
45.5% KP
30,450
27.4% share
15,987g
265 CS · 8.5/m
JDS 2115#EUW
Seraphine · Support
3 / 6 / 13
48.5% KP
8,299
7.5% share
10,355g
36 CS · 1.2/m
Red side
DefeatDawciu#VITB
Vayne · Top
4 / 5 / 1
29.4% KP
19,529
17% share
12,051g
233 CS · 7.5/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
1 / 5 / 10
64.7% KP
18,283
15.9% share
12,150g
237 CS · 7.6/m
Très nul est con#Golem
Viktor · Mid
2 / 9 / 4
35.3% KP
27,461
23.8% share
13,832g
266 CS · 8.5/m
ttv ronaldoo#1234
Xerath · ADC
9 / 6 / 5
82.4% KP
40,640
35.3% share
16,260g
278 CS · 8.9/m
BEAMERBOY#Eboy
Nautilus · Support
1 / 8 / 4
29.4% KP
9,253
8% share
7,652g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
