Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 80 days ago
14 / 1 / 6
K / D / A
60.6%
Kill participation
952.4
Damage / min
13,064g
498.3 gold / min
23
5 placed · 1 cleared
206
7.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Gnar · Top
5 / 7 / 6
33.3% KP
20,150
21.6% share
10,256g
184 CS · 7/m
Corvo Attano#11111
Shyvana · Jungle
3 / 3 / 15
54.5% KP
18,157
19.5% share
11,896g
219 CS · 8.4/m
MRO#ZKU
Locke · Mid
14 / 1 / 6
60.6% KP
24,968
26.8% share
13,064g
206 CS · 7.9/m
夜snowpoem#love
Kalista · ADC
10 / 5 / 10
60.6% KP
19,977
21.4% share
14,429g
208 CS · 7.9/m
SpatialAwareness#macro
Nami · Support
1 / 0 / 24
75.8% KP
9,973
10.7% share
8,671g
31 CS · 1.2/m
Red side
DefeatRank 1#POT
Fiora · Top
4 / 10 / 6
62.5% KP
25,550
30.7% share
11,778g
203 CS · 7.7/m
Theocacs#EUW
Vi · Jungle
4 / 4 / 6
62.5% KP
12,236
14.7% share
11,746g
206 CS · 7.9/m
nosbuH#Scale
Akali · Mid
4 / 3 / 2
37.5% KP
11,873
14.3% share
9,672g
209 CS · 8/m
Insightful#6000
Karthus · ADC
4 / 8 / 2
37.5% KP
28,428
34.2% share
10,733g
203 CS · 7.7/m
Sleepin all Day#EUW
Thresh · Support
0 / 8 / 9
56.3% KP
5,039
6.1% share
6,440g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
