Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 80 days ago
5 / 6 / 24
K / D / A
69%
Kill participation
891.8
Damage / min
12,703g
384 gold / min
14
6 placed · 2 cleared
208
6.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxabi8#000
Jax · Top
4 / 10 / 5
23.7% KP
24,131
18.7% share
11,680g
232 CS · 7/m
Szustki#666
Nunu & Willump · Jungle
7 / 2 / 19
68.4% KP
30,121
23.3% share
16,035g
256 CS · 7.7/m
G2 Caps#1323
Akali · Mid
8 / 13 / 7
39.5% KP
27,346
21.1% share
12,580g
206 CS · 6.2/m
큰 호랑이#296
Master Yi · ADC
18 / 12 / 3
55.3% KP
33,406
25.8% share
17,710g
174 CS · 5.3/m
Hungry#444
Bard · Support
1 / 6 / 22
60.5% KP
14,340
11.1% share
9,649g
28 CS · 0.8/m
Red side
Victoryanteno#PT1
Shen · Top
4 / 9 / 16
47.6% KP
25,576
14.1% share
10,858g
168 CS · 5.1/m
OLEG INSEC#OLEG
Jayce · Jungle
22 / 7 / 11
78.6% KP
65,895
36.3% share
21,968g
235 CS · 7.1/m
MRO#ZKU
Galio · Mid
5 / 6 / 24
69% KP
29,503
16.2% share
12,703g
208 CS · 6.3/m
Nuno Mendes#2171
Viktor · ADC
5 / 5 / 13
42.9% KP
38,349
21.1% share
14,450g
259 CS · 7.8/m
Sunfyre#Gold
Elise · Support
6 / 11 / 15
50% KP
22,335
12.3% share
12,216g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
