Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 77 days ago
7 / 2 / 8
K / D / A
38.5%
Kill participation
571.8
Damage / min
13,954g
435.6 gold / min
40
8 placed · 7 cleared
274
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJohn Cena#19634
Akali · Top
4 / 13 / 3
36.8% KP
15,922
14.9% share
10,503g
187 CS · 5.8/m
Gacha Gamer#EUW
Kha'Zix · Jungle
8 / 7 / 4
63.2% KP
16,053
15.1% share
14,098g
253 CS · 7.9/m
fantomisto#MID
Viktor · Mid
2 / 9 / 4
31.6% KP
29,906
28.1% share
12,916g
283 CS · 8.8/m
regate#EUW12
Karthus · ADC
3 / 7 / 6
47.4% KP
37,141
34.9% share
13,635g
269 CS · 8.4/m
Slayerrulez#Janna
Janna · Support
2 / 3 / 9
57.9% KP
7,551
7.1% share
8,903g
25 CS · 0.8/m
Red side
Victoryelefanto#VIGIL
K'Sante · Top
8 / 1 / 10
46.2% KP
21,738
19.5% share
14,338g
230 CS · 7.2/m
race my mind#drake
Graves · Jungle
12 / 5 / 5
43.6% KP
25,791
23.1% share
17,431g
271 CS · 8.5/m
MRO#ZKU
Cassiopeia · Mid
7 / 2 / 8
38.5% KP
18,318
16.4% share
13,954g
274 CS · 8.6/m
sandbinafan#YURI
Kog'Maw · ADC
12 / 5 / 5
43.6% KP
34,413
30.8% share
18,176g
271 CS · 8.5/m
Nothing much#EUW
Bard · Support
0 / 6 / 18
46.2% KP
11,455
10.3% share
9,414g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
