Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 77 days ago
13 / 3 / 11
K / D / A
66.7%
Kill participation
1,036.6
Damage / min
16,246g
524.6 gold / min
27
4 placed · 8 cleared
269
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNothing much#EUW
Ambessa · Top
8 / 3 / 9
47.2% KP
45,459
30.6% share
15,332g
286 CS · 9.2/m
JUNGLEISTHEKING#ARKHE
Vi · Jungle
8 / 3 / 15
63.9% KP
30,163
20.3% share
16,770g
261 CS · 8.4/m
MRO#ZKU
Sylas · Mid
13 / 3 / 11
66.7% KP
32,100
21.6% share
16,246g
269 CS · 8.7/m
Looki#KCB
Viktor · ADC
3 / 6 / 11
38.9% KP
20,215
13.6% share
13,754g
251 CS · 8.1/m
evil lesbian#wlw
Lux · Support
4 / 4 / 14
50% KP
20,653
13.9% share
10,317g
45 CS · 1.5/m
Red side
Defeatpt4#000
Renekton · Top
3 / 9 / 3
31.6% KP
28,773
24.7% share
11,769g
226 CS · 7.3/m
JG top boy#lync1
Jarvan IV · Jungle
1 / 8 / 12
68.4% KP
14,426
12.4% share
11,207g
215 CS · 6.9/m
Goldmen#TOP
Shyvana · Mid
0 / 6 / 6
31.6% KP
21,534
18.5% share
10,298g
250 CS · 8.1/m
TwTv RustySniper#Aura
Syndra · ADC
5 / 6 / 6
57.9% KP
23,774
20.4% share
13,234g
250 CS · 8.1/m
Ad Astra#2154
Karthus · Support
10 / 7 / 3
68.4% KP
28,145
24.1% share
11,706g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
