Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 72 days ago
3 / 1 / 4
K / D / A
43.8%
Kill participation
675
Damage / min
12,802g
393.3 gold / min
29
4 placed · 7 cleared
264
8.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV VinGOAT1#RKO
Cho'Gath · Top
4 / 4 / 7
68.8% KP
17,607
22.9% share
12,615g
224 CS · 6.9/m
Gacha Gamer#EUW
Talon · Jungle
6 / 0 / 6
75% KP
17,202
22.3% share
15,026g
301 CS · 9.2/m
MRO#ZKU
Akali · Mid
3 / 1 / 4
43.8% KP
21,972
28.5% share
12,802g
264 CS · 8.1/m
unforgiven#12321
Yunara · ADC
3 / 2 / 5
50% KP
16,526
21.5% share
17,484g
351 CS · 10.8/m
Kluckadell#2002
Janna · Support
0 / 1 / 13
81.3% KP
3,707
4.8% share
8,604g
37 CS · 1.1/m
Red side
DefeatAwful Things#Koala
Irelia · Top
3 / 8 / 0
37.5% KP
18,825
29.6% share
12,130g
302 CS · 9.3/m
zng zng zng#11111
Quinn · Jungle
2 / 3 / 3
62.5% KP
19,620
30.8% share
13,741g
238 CS · 7.3/m
TwTv Phantasm#101
Locke · Mid
0 / 3 / 1
12.5% KP
9,871
15.5% share
10,400g
264 CS · 8.1/m
Dealersz#EUW
Draven · ADC
3 / 2 / 1
50% KP
13,883
21.8% share
15,109g
328 CS · 10.1/m
SUPERESTRELLA#Willy
Taric · Support
0 / 0 / 4
50% KP
1,414
2.2% share
7,268g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
