Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 71 days ago
9 / 6 / 16
K / D / A
51%
Kill participation
1,142
Damage / min
13,875g
463.8 gold / min
25
12 placed · 2 cleared
215
7.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMade in Heaven#Sofía
Ekko · Top
15 / 6 / 10
51% KP
37,230
27.5% share
15,563g
227 CS · 7.6/m
JG1#fake
Lee Sin · Jungle
13 / 5 / 20
67.3% KP
31,376
23.2% share
15,721g
231 CS · 7.7/m
MRO#ZKU
Jayce · Mid
9 / 6 / 16
51% KP
34,165
25.2% share
13,875g
215 CS · 7.2/m
nothing matters#pain
Anivia · ADC
9 / 4 / 11
40.8% KP
25,483
18.8% share
15,546g
242 CS · 8.1/m
Memorize Me#o0o
Rell · Support
3 / 5 / 26
59.2% KP
7,136
5.3% share
9,500g
33 CS · 1.1/m
Red side
DefeatF3reak#GGGG
Viktor · Top
6 / 9 / 13
73.1% KP
32,601
28% share
12,724g
220 CS · 7.4/m
True To Myself#EU1
Rek'Sai · Jungle
4 / 11 / 7
42.3% KP
17,621
15.2% share
10,793g
166 CS · 5.5/m
zng zng zng#11111
Quinn · Mid
5 / 10 / 10
57.7% KP
29,323
25.2% share
12,192g
230 CS · 7.7/m
Ad Astra#2154
Aurelion Sol · ADC
9 / 5 / 2
42.3% KP
28,056
24.1% share
15,344g
221 CS · 7.4/m
Vixen#kral1
Nautilus · Support
2 / 14 / 13
57.7% KP
8,627
7.4% share
8,824g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
