Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 69 days ago
8 / 4 / 9
K / D / A
43.6%
Kill participation
845.5
Damage / min
11,617g
446 gold / min
16
5 placed · 3 cleared
220
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarcinator#Grind
Urgot · Top
3 / 9 / 1
22.2% KP
14,089
15.9% share
8,221g
145 CS · 5.6/m
OLEG INSEC#OLEG
Lee Sin · Jungle
4 / 9 / 6
55.6% KP
16,858
19% share
10,473g
160 CS · 6.1/m
detdert mid acc#RANK1
Tristana · Mid
9 / 6 / 1
55.6% KP
32,339
36.4% share
13,286g
272 CS · 10.4/m
RiverSanzu#Clean
Swain · ADC
1 / 7 / 5
33.3% KP
12,158
13.7% share
9,017g
176 CS · 6.8/m
Oguri Cap#EUWW
Kayn · Support
1 / 8 / 6
38.9% KP
13,400
15.1% share
6,905g
30 CS · 1.2/m
Red side
VictoryMaynter#EUW
Gnar · Top
4 / 3 / 10
35.9% KP
28,944
25.3% share
12,354g
192 CS · 7.4/m
Yukino7#cat
Pantheon · Jungle
14 / 0 / 9
59% KP
26,699
23.3% share
15,622g
211 CS · 8.1/m
MRO#ZKU
Ryze · Mid
8 / 4 / 9
43.6% KP
22,026
19.2% share
11,617g
220 CS · 8.4/m
Schow#wohcS
Jhin · ADC
6 / 2 / 15
53.8% KP
18,786
16.4% share
14,207g
216 CS · 8.3/m
Isaiah 41 10#WITHU
Sylas · Support
7 / 9 / 12
48.7% KP
18,152
15.8% share
9,127g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
