Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 69 days ago
2 / 7 / 7
K / D / A
18.8%
Kill participation
608.3
Damage / min
15,199g
396.8 gold / min
41
7 placed · 7 cleared
339
8.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshotgunangel#coda
Jayce · Top
8 / 15 / 6
36.8% KP
41,497
20.9% share
14,769g
232 CS · 6.1/m
Caramel#1811
Karthus · Jungle
7 / 8 / 10
44.7% KP
51,262
25.8% share
20,639g
354 CS · 9.2/m
yebit#haha
Akali · Mid
4 / 6 / 9
34.2% KP
27,691
13.9% share
14,007g
282 CS · 7.4/m
detdert adc acc#RANK1
Tristana · ADC
7 / 10 / 13
52.6% KP
52,845
26.6% share
23,276g
362 CS · 9.5/m
RenoirDessendre#Miky
Pyke · Support
12 / 9 / 5
44.7% KP
25,224
12.7% share
14,304g
41 CS · 1.1/m
Red side
VictoryKingslayer#world
Olaf · Top
14 / 5 / 8
45.8% KP
40,567
25.6% share
18,003g
279 CS · 7.3/m
Skeanz#Neil
Naafiri · Jungle
22 / 5 / 9
64.6% KP
47,318
29.9% share
21,272g
238 CS · 6.2/m
MRO#ZKU
Ryze · Mid
2 / 7 / 7
18.8% KP
23,297
14.7% share
15,199g
339 CS · 8.9/m
Notiko#EUW01
Syndra · ADC
2 / 13 / 15
35.4% KP
21,837
13.8% share
14,535g
218 CS · 5.7/m
TwTv Lathyrus#EUW01
Bard · Support
8 / 8 / 23
64.6% KP
25,239
15.9% share
15,289g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
