Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 67 days ago
2 / 3 / 9
K / D / A
39.3%
Kill participation
584.4
Damage / min
10,303g
320.6 gold / min
25
7 placed · 4 cleared
227
7.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAwful Things#Koala
Vayne · Top
3 / 9 / 10
52% KP
21,400
18.8% share
11,085g
198 CS · 6.2/m
Gacha Gamer#EUW
Talon · Jungle
8 / 4 / 10
72% KP
27,089
23.8% share
16,252g
287 CS · 8.9/m
TheRoyalKanin#EUW
Anivia · Mid
7 / 2 / 5
48% KP
29,734
26.2% share
14,230g
278 CS · 8.7/m
Mαster Oogwαy#EUW
Ezreal · ADC
4 / 5 / 8
48% KP
25,697
22.6% share
15,442g
314 CS · 9.8/m
Frezzer#YoRHa
Leona · Support
3 / 8 / 15
72% KP
9,687
8.5% share
9,507g
29 CS · 0.9/m
Red side
Defeattwtv RamyAura#21104
Teemo · Top
9 / 6 / 11
71.4% KP
33,679
31.1% share
14,086g
214 CS · 6.7/m
TwTv Wakunya#SKAJG
Skarner · Jungle
5 / 5 / 10
53.6% KP
17,041
15.7% share
11,701g
207 CS · 6.4/m
MRO#ZKU
Cassiopeia · Mid
2 / 3 / 9
39.3% KP
18,779
17.3% share
10,303g
227 CS · 7.1/m
Lost purpose#evlyn
Kai'Sa · ADC
11 / 6 / 6
60.7% KP
32,927
30.4% share
17,891g
274 CS · 8.5/m
Ad Astra#2154
Blitzcrank · Support
1 / 5 / 14
53.6% KP
5,832
5.4% share
8,157g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
