Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 67 days ago
3 / 4 / 7
K / D / A
58.8%
Kill participation
399.9
Damage / min
11,109g
422.4 gold / min
26
3 placed · 8 cleared
175
6.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAwful Things#Koala
Akali · Top
9 / 4 / 5
82.4% KP
24,088
33% share
11,947g
196 CS · 7.5/m
MRO#ZKU
Sylas · Jungle
3 / 4 / 7
58.8% KP
10,517
14.4% share
11,109g
175 CS · 6.7/m
detdert mid acc#RANK1
Sivir · Mid
2 / 4 / 7
52.9% KP
19,175
26.3% share
13,652g
287 CS · 10.9/m
Mαster Oogwαy#EUW
Kai'Sa · ADC
3 / 1 / 3
35.3% KP
13,676
18.7% share
13,479g
271 CS · 10.3/m
Targamas#5555
Shen · Support
0 / 7 / 11
64.7% KP
5,509
7.6% share
6,448g
24 CS · 0.9/m
Red side
DefeatMarcinator#Grind
Urgot · Top
5 / 8 / 6
57.9% KP
16,305
23% share
9,361g
163 CS · 6.2/m
Mr useful#361
Olaf · Jungle
3 / 1 / 9
63.2% KP
11,977
16.9% share
11,378g
215 CS · 8.2/m
J1HUIV#000
Ryze · Mid
5 / 4 / 6
57.9% KP
20,693
29.2% share
13,039g
296 CS · 11.3/m
Ad Astra#2154
Aurelion Sol · ADC
4 / 1 / 5
47.4% KP
16,014
22.6% share
10,826g
242 CS · 9.2/m
TheRoyalKanin#EUW
Leona · Support
2 / 3 / 11
68.4% KP
5,992
8.4% share
7,011g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
