Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 67 days ago
5 / 3 / 9
K / D / A
48.3%
Kill participation
774.6
Damage / min
15,482g
445.5 gold / min
26
3 placed · 9 cleared
332
9.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHLT Spaaaceee#EUWW
K'Sante · Top
4 / 5 / 8
52.2% KP
21,279
16.2% share
13,540g
263 CS · 7.6/m
G2 SkewMond#3327
Zac · Jungle
4 / 7 / 9
56.5% KP
20,317
15.5% share
12,958g
226 CS · 6.5/m
TwTv BZ EUW#INSHL
Zed · Mid
10 / 3 / 3
56.5% KP
47,384
36.1% share
20,102g
298 CS · 8.6/m
Mr useful#361
Olaf · ADC
4 / 6 / 4
34.8% KP
21,193
16.2% share
15,315g
296 CS · 8.5/m
Banana I Hammer#EUW
Senna · Support
1 / 8 / 12
56.5% KP
21,040
16% share
10,889g
66 CS · 1.9/m
Red side
VictoryZhuo Ding#ARC
Ryze · Top
0 / 8 / 5
17.2% KP
16,396
11.4% share
12,343g
291 CS · 8.4/m
HOPE#EVE
Evelynn · Jungle
11 / 5 / 12
79.3% KP
39,960
27.8% share
16,873g
239 CS · 6.9/m
MRO#ZKU
Yone · Mid
5 / 3 / 9
48.3% KP
26,917
18.7% share
15,482g
332 CS · 9.6/m
FlickeR#1337
Kalista · ADC
6 / 3 / 9
51.7% KP
34,673
24.1% share
17,693g
334 CS · 9.6/m
Dongfang Yuechu#Dao
Pantheon · Support
7 / 5 / 13
69% KP
26,045
18.1% share
11,782g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
