Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 65 days ago
5 / 6 / 2
K / D / A
38.9%
Kill participation
580.7
Damage / min
11,660g
340.6 gold / min
32
5 placed · 11 cleared
249
7.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBAR CHUPITO#SELE
Olaf · Top
4 / 3 / 6
43.5% KP
15,784
14.6% share
12,885g
249 CS · 7.3/m
TwTv Wakunya#SKAJG
Skarner · Jungle
2 / 1 / 14
69.6% KP
19,540
18.1% share
16,000g
310 CS · 9.1/m
depredador ápice#6XX
Gwen · Mid
8 / 5 / 5
56.5% KP
34,547
32% share
16,594g
248 CS · 7.2/m
twitch Sixten#Bosse
Ekko · ADC
9 / 5 / 5
60.9% KP
28,010
25.9% share
17,632g
311 CS · 9.1/m
KindheartedQueen#Gentl
Janna · Support
0 / 4 / 17
73.9% KP
10,147
9.4% share
9,820g
36 CS · 1.1/m
Red side
DefeatMRO#ZKU
Akali · Top
5 / 6 / 2
38.9% KP
19,881
19.5% share
11,660g
249 CS · 7.3/m
Zanzarah#1996
Nocturne · Jungle
2 / 5 / 5
38.9% KP
15,332
15.1% share
12,164g
248 CS · 7.2/m
FireAscept#1310
Ryze · Mid
3 / 5 / 4
38.9% KP
32,557
32% share
14,380g
354 CS · 10.3/m
schado x1#EU1
Varus · ADC
5 / 4 / 6
61.1% KP
26,156
25.7% share
17,017g
321 CS · 9.4/m
The Absolut#bg3
Seraphine · Support
3 / 3 / 11
77.8% KP
7,867
7.7% share
9,620g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
