Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 44 days ago
1 / 4 / 6
K / D / A
17.9%
Kill participation
614.2
Damage / min
10,732g
403.5 gold / min
22
7 placed · 2 cleared
256
9.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrace my mind#drake
Rumble · Top
9 / 7 / 4
65% KP
22,766
28.9% share
12,088g
135 CS · 5.1/m
JG top boy#lync1
Qiyana · Jungle
4 / 3 / 6
50% KP
13,649
17.3% share
12,992g
209 CS · 7.9/m
twitch Sixten#Bosse
Ahri · Mid
3 / 6 / 5
40% KP
18,860
24% share
10,631g
204 CS · 7.7/m
Grimmjow#0612
Tristana · ADC
3 / 8 / 6
45% KP
16,272
20.7% share
11,374g
185 CS · 7/m
zxnmwqb#EU1
Nautilus · Support
1 / 15 / 5
30% KP
7,142
9.1% share
6,684g
20 CS · 0.8/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
6 / 5 / 14
51.3% KP
11,466
12.2% share
8,386g
94 CS · 3.5/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
18 / 3 / 6
61.5% KP
29,855
31.9% share
15,986g
221 CS · 8.3/m
MRO#ZKU
Yone · Mid
1 / 4 / 6
17.9% KP
16,337
17.5% share
10,732g
256 CS · 9.6/m
Glassy Sky#ONE
Ashe · ADC
11 / 4 / 18
74.4% KP
26,283
28.1% share
15,069g
200 CS · 7.5/m
Kokoro#1206
Thresh · Support
3 / 5 / 25
71.8% KP
9,675
10.3% share
8,769g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
