Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 43 days ago
17 / 3 / 3
K / D / A
54.1%
Kill participation
1,228.2
Damage / min
13,274g
519.9 gold / min
22
4 placed · 5 cleared
182
7.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGo Ha Go Ha#EUW
Ambessa · Top
5 / 0 / 3
21.6% KP
18,073
17.9% share
10,816g
222 CS · 8.7/m
dye this world#22222
Naafiri · Jungle
8 / 0 / 9
45.9% KP
16,318
16.2% share
13,074g
212 CS · 8.3/m
MRO#ZKU
Locke · Mid
17 / 3 / 3
54.1% KP
31,361
31.1% share
13,274g
182 CS · 7.1/m
UREK MAZINO#ZTMY
Aurelion Sol · ADC
4 / 8 / 8
32.4% KP
20,265
20.1% share
10,216g
176 CS · 6.9/m
TwTv LadicusVibe#Vayne
Camille · Support
3 / 6 / 17
54.1% KP
14,851
14.7% share
8,781g
29 CS · 1.1/m
Red side
DefeatKozi#UCAM
Renekton · Top
1 / 7 / 0
5.9% KP
20,787
25.3% share
8,813g
214 CS · 8.4/m
FTH S0bek#Julie
Kha'Zix · Jungle
7 / 7 / 1
47.1% KP
19,417
23.6% share
10,238g
171 CS · 6.7/m
KAKEGURUI MASHO#SAAAA
Ahri · Mid
4 / 10 / 2
35.3% KP
18,685
22.7% share
9,039g
151 CS · 5.9/m
Thayger#SOUL
Jhin · ADC
4 / 7 / 4
47.1% KP
17,858
21.7% share
9,893g
214 CS · 8.4/m
고군분투일취월장#mio韩服
Thresh · Support
1 / 6 / 7
47.1% KP
5,544
6.7% share
6,321g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
