Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 37 days ago
7 / 6 / 8
K / D / A
83.3%
Kill participation
694.2
Damage / min
11,148g
389.6 gold / min
23
14 placed · 1 cleared
145
5.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNille#76100
K'Sante · Top
8 / 1 / 15
62.2% KP
19,857
18.8% share
13,408g
217 CS · 7.6/m
Kylian Dictator#123
Qiyana · Jungle
11 / 3 / 15
70.3% KP
37,864
35.8% share
15,887g
212 CS · 7.4/m
Gon Freecss#RRRRR
Cassiopeia · Mid
10 / 4 / 11
56.8% KP
23,328
22.1% share
15,274g
246 CS · 8.6/m
bro#han
Yasuo · ADC
6 / 5 / 7
35.1% KP
16,659
15.8% share
11,916g
194 CS · 6.8/m
basil#fan
Nautilus · Support
2 / 5 / 16
48.6% KP
7,943
7.5% share
8,400g
28 CS · 1/m
Red side
DefeatTwTv Rasadurai#TTV
Kennen · Top
5 / 6 / 6
61.1% KP
21,282
22.1% share
12,040g
180 CS · 6.3/m
MRO#ZKU
Lee Sin · Jungle
7 / 6 / 8
83.3% KP
19,867
20.6% share
11,148g
145 CS · 5.1/m
kocham azje#caro
Yone · Mid
3 / 10 / 8
61.1% KP
19,831
20.6% share
10,500g
218 CS · 7.6/m
Sergeant Sona#KJP
Viktor · ADC
2 / 6 / 4
33.3% KP
25,748
26.7% share
9,919g
211 CS · 7.4/m
G2 Labrov#8085
Galio · Support
1 / 9 / 12
72.2% KP
9,649
10% share
7,615g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
