Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 37 days ago
17 / 5 / 5
K / D / A
47.8%
Kill participation
1,024.4
Damage / min
12,612g
579.9 gold / min
24
6 placed · 5 cleared
149
6.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCURSED ACCOUNT#DECAY
Tryndamere · Top
4 / 6 / 2
31.6% KP
13,684
20.5% share
10,186g
194 CS · 8.9/m
race my mind#drake
Nidalee · Jungle
8 / 6 / 1
47.4% KP
14,387
21.5% share
9,418g
143 CS · 6.6/m
hamsalаk#9281
Xerath · Mid
4 / 10 / 3
36.8% KP
15,862
23.7% share
9,268g
137 CS · 6.3/m
EXOFENG#KNEEL
Draven · ADC
2 / 11 / 1
15.8% KP
13,276
19.9% share
7,176g
134 CS · 6.2/m
ScoobaTroopah#10000
Blitzcrank · Support
1 / 13 / 11
63.2% KP
9,648
14.4% share
6,883g
14 CS · 0.6/m
Red side
VictoryHMT Buck#2131
Ambessa · Top
5 / 2 / 5
21.7% KP
15,741
17.6% share
8,821g
154 CS · 7.1/m
Boda#win
Qiyana · Jungle
6 / 3 / 9
32.6% KP
13,450
15% share
10,453g
156 CS · 7.2/m
MRO#ZKU
Locke · Mid
17 / 5 / 5
47.8% KP
22,281
24.9% share
12,612g
149 CS · 6.9/m
SHJY#Lure
Varus · ADC
14 / 2 / 6
43.5% KP
30,940
34.5% share
15,123g
206 CS · 9.5/m
2 8 2 7 2 9 4 2#56887
Nautilus · Support
4 / 7 / 12
34.8% KP
7,186
8% share
7,642g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
