Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 34 days ago
6 / 4 / 11
K / D / A
50%
Kill participation
805.2
Damage / min
13,475g
443.3 gold / min
25
7 placed · 3 cleared
259
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Smolder · Top
3 / 9 / 2
35.7% KP
34,192
31.6% share
11,286g
265 CS · 8.7/m
Thayger#SOUL
Sylas · Jungle
4 / 6 / 9
92.9% KP
25,503
23.6% share
12,318g
186 CS · 6.1/m
Nevir#batat
Riven · Mid
3 / 4 / 7
71.4% KP
15,134
14% share
11,498g
216 CS · 7.1/m
Mαster Oogwαy#EUW
Tristana · ADC
3 / 5 / 5
57.1% KP
23,260
21.5% share
14,792g
295 CS · 9.7/m
Ainalys#LYS
Nami · Support
1 / 10 / 9
71.4% KP
10,132
9.4% share
7,482g
24 CS · 0.8/m
Red side
VictoryH0rnlime#1871
Warwick · Top
9 / 5 / 8
50% KP
37,920
31.1% share
15,366g
273 CS · 9/m
komanche uchiha#elite
Cho'Gath · Jungle
11 / 2 / 8
55.9% KP
21,864
18% share
14,656g
217 CS · 7.1/m
MRO#ZKU
Ryze · Mid
6 / 4 / 11
50% KP
24,478
20.1% share
13,475g
259 CS · 8.5/m
Ryuk#adc
Yunara · ADC
4 / 1 / 6
29.4% KP
26,846
22% share
17,648g
321 CS · 10.6/m
Michiel deRuyter#NLNLN
Nautilus · Support
4 / 2 / 15
55.9% KP
10,681
8.8% share
9,564g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
