Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 27 days ago
12 / 8 / 6
K / D / A
36.7%
Kill participation
756.8
Damage / min
18,563g
501.9 gold / min
27
8 placed · 2 cleared
311
8.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySaku#ritou
Cho'Gath · Top
20 / 2 / 9
59.2% KP
59,753
33% share
20,448g
307 CS · 8.3/m
Ataliyah#TÜRK
Jayce · Jungle
8 / 7 / 18
53.1% KP
50,828
28.1% share
20,897g
315 CS · 8.5/m
Koυssay3#EUW
Galio · Mid
5 / 9 / 24
59.2% KP
29,216
16.1% share
14,610g
236 CS · 6.4/m
MRO#ZKU
Yasuo · ADC
12 / 8 / 6
36.7% KP
27,990
15.5% share
18,563g
311 CS · 8.4/m
IvanDragovic#2002
Janna · Support
4 / 10 / 19
46.9% KP
13,250
7.3% share
11,607g
29 CS · 0.8/m
Red side
DefeatIMPERATOR ERWIN#UBYCH
Renekton · Top
6 / 12 / 5
30.6% KP
28,669
17.8% share
14,826g
266 CS · 7.2/m
모르파리우스#2003
Ivern · Jungle
0 / 8 / 20
55.6% KP
12,398
7.7% share
11,803g
139 CS · 3.8/m
EkkoSuna#SUNA
Ekko · Mid
14 / 6 / 4
50% KP
46,508
28.9% share
18,913g
293 CS · 7.9/m
regate#EUW12
Karthus · ADC
9 / 10 / 14
63.9% KP
54,333
33.7% share
18,619g
306 CS · 8.3/m
ASTA#RRRR
Pyke · Support
7 / 13 / 6
36.1% KP
19,140
11.9% share
10,788g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
