Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 20 days ago
5 / 3 / 19
K / D / A
49%
Kill participation
804.3
Damage / min
13,465g
413.7 gold / min
34
9 placed · 4 cleared
243
7.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcontent acc#xcz
Vayne · Top
7 / 11 / 6
38.2% KP
30,593
22.9% share
12,857g
198 CS · 6.1/m
Theocacs#EUW
Skarner · Jungle
3 / 7 / 15
52.9% KP
23,067
17.3% share
11,989g
201 CS · 6.2/m
Koυssay3#EUW
Aurora · Mid
9 / 8 / 6
44.1% KP
35,543
26.6% share
14,034g
254 CS · 7.8/m
Kite Machine#2015
Caitlyn · ADC
15 / 12 / 4
55.9% KP
33,911
25.4% share
18,907g
287 CS · 8.8/m
mayoeba yabureru#天下無双
Alistar · Support
0 / 11 / 23
67.6% KP
10,436
7.8% share
9,232g
17 CS · 0.5/m
Red side
Victorydevil sc#99666
Jayce · Top
11 / 7 / 15
53.1% KP
34,969
22.6% share
14,220g
180 CS · 5.5/m
Porkarim#fent
Hecarim · Jungle
10 / 6 / 18
57.1% KP
26,275
16.9% share
16,146g
254 CS · 7.8/m
MRO#ZKU
Ryze · Mid
5 / 3 / 19
49% KP
26,181
16.9% share
13,465g
243 CS · 7.5/m
unforgiven#12321
Draven · ADC
18 / 7 / 16
69.4% KP
54,197
34.9% share
22,696g
265 CS · 8.1/m
Jekko#9313
Pantheon · Support
5 / 11 / 18
46.9% KP
13,450
8.7% share
10,719g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
