Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 19 days ago
13 / 3 / 12
K / D / A
56.8%
Kill participation
1,025.2
Damage / min
14,987g
498.5 gold / min
13
2 placed · 3 cleared
212
7.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbetrayal#034
Zed · Top
4 / 11 / 7
42.3% KP
26,292
20.6% share
11,541g
218 CS · 7.3/m
Jungle Pocket#EUWW
Graves · Jungle
6 / 8 / 9
57.7% KP
28,541
22.3% share
15,522g
263 CS · 8.7/m
TwTv LadicusVibe#Vayne
Twitch · Mid
10 / 11 / 4
53.8% KP
28,632
22.4% share
14,835g
206 CS · 6.9/m
Αrt The Clοwn#EUW
Brand · ADC
6 / 7 / 7
50% KP
34,599
27.1% share
12,645g
210 CS · 7/m
StaTup god acc#EUW
Leona · Support
0 / 7 / 14
53.8% KP
9,797
7.7% share
7,351g
28 CS · 0.9/m
Red side
Victorytam4sh1i#111M
Camille · Top
12 / 6 / 12
54.5% KP
34,817
27.6% share
15,079g
218 CS · 7.3/m
Tserriednich#qaq
Nidalee · Jungle
8 / 3 / 20
63.6% KP
21,583
17.1% share
15,950g
248 CS · 8.2/m
MRO#ZKU
Locke · Mid
13 / 3 / 12
56.8% KP
30,824
24.5% share
14,987g
212 CS · 7.1/m
2028#1309
Tristana · ADC
9 / 3 / 5
31.8% KP
28,892
22.9% share
16,353g
271 CS · 9/m
JUGKING#zyb
Alistar · Support
2 / 11 / 22
54.5% KP
9,930
7.9% share
8,994g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
