Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 18 days ago
13 / 1 / 8
K / D / A
50%
Kill participation
978.1
Damage / min
16,099g
544.2 gold / min
17
3 placed · 1 cleared
234
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRick Sanchez#RAGO
Jayce · Top
15 / 3 / 1
38.1% KP
44,180
34% share
16,290g
262 CS · 8.9/m
MRO#ZKU
Sylas · Jungle
13 / 1 / 8
50% KP
28,936
22.3% share
16,099g
234 CS · 7.9/m
Koυssay3#EUW
Zoe · Mid
10 / 2 / 11
50% KP
32,033
24.7% share
14,259g
259 CS · 8.8/m
monodrama#1314
Zeri · ADC
2 / 7 / 8
23.8% KP
16,856
13% share
11,633g
217 CS · 7.3/m
patata tzatziki#guros
Rell · Support
2 / 1 / 20
52.4% KP
7,896
6.1% share
9,162g
24 CS · 0.8/m
Red side
Defeatsw33t0fd34th#No1
Camille · Top
2 / 13 / 2
28.6% KP
14,646
20.6% share
9,474g
167 CS · 5.6/m
HOMEOFFICEABUSER#69420
Wukong · Jungle
1 / 10 / 7
57.1% KP
12,184
17.2% share
10,468g
161 CS · 5.4/m
Compultion#1234
Ambessa · Mid
5 / 10 / 2
50% KP
19,521
27.5% share
13,829g
280 CS · 9.5/m
İSKENDER BÜYÜK#BEKA
Anivia · ADC
5 / 3 / 4
64.3% KP
16,809
23.7% share
14,766g
285 CS · 9.6/m
ΑΓΙΟΣ ΣΠΥΡΙΔΩΝΑΣ#6767
Leona · Support
1 / 6 / 3
28.6% KP
7,873
11.1% share
6,956g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
