Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 15 days ago
5 / 5 / 4
K / D / A
64.3%
Kill participation
592.4
Damage / min
9,521g
406.9 gold / min
17
5 placed · 2 cleared
182
7.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXiaoChaoMeng#20000
Gangplank · Top
0 / 5 / 6
27.3% KP
19,383
24.1% share
9,656g
217 CS · 9.3/m
Jeykup#xie
Naafiri · Jungle
7 / 3 / 6
59.1% KP
20,237
25.2% share
11,938g
181 CS · 7.7/m
jkjkjkjkjkjkj#Licht
Yasuo · Mid
8 / 1 / 6
63.6% KP
19,054
23.7% share
12,997g
241 CS · 10.3/m
Stormzzzze#SSJ2
Ekko · ADC
7 / 2 / 4
50% KP
16,287
20.2% share
12,327g
195 CS · 8.3/m
Honda CBR 500 R#WROOM
Rakan · Support
0 / 3 / 19
86.4% KP
5,469
6.8% share
7,597g
17 CS · 0.7/m
Red side
DefeatTwTv Rasadurai#TTV
Ornn · Top
1 / 3 / 5
42.9% KP
9,724
19.9% share
6,700g
118 CS · 5/m
xia vampire#CN1
Rengar · Jungle
2 / 5 / 6
57.1% KP
10,081
20.6% share
10,010g
204 CS · 8.7/m
MRO#ZKU
Akali · Mid
5 / 5 / 4
64.3% KP
13,862
28.4% share
9,521g
182 CS · 7.8/m
ggaalliioo#nerf
Locke · ADC
6 / 5 / 2
57.1% KP
11,116
22.7% share
10,681g
156 CS · 6.7/m
Madlife DaMargem#INTER
Thresh · Support
0 / 4 / 9
64.3% KP
4,091
8.4% share
6,050g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
