Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 15 days ago
8 / 7 / 13
K / D / A
55.3%
Kill participation
852.9
Damage / min
16,577g
395.2 gold / min
28
4 placed · 5 cleared
303
7.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySwiT#ZEUS
Ambessa · Top
8 / 3 / 10
47.4% KP
48,155
23.2% share
20,871g
398 CS · 9.5/m
AUXXENCE#RK1XD
Talon · Jungle
9 / 10 / 15
63.2% KP
46,744
22.6% share
17,964g
270 CS · 6.4/m
MRO#ZKU
Sylas · Mid
8 / 7 / 13
55.3% KP
35,779
17.3% share
16,577g
303 CS · 7.2/m
wx一剑封喉血染苍穹ω4DB0T#spιη
Tristana · ADC
8 / 14 / 18
68.4% KP
55,214
26.6% share
22,769g
381 CS · 9.1/m
Rush#SUPP
Anivia · Support
5 / 7 / 18
60.5% KP
21,392
10.3% share
14,754g
86 CS · 2.1/m
Red side
DefeatRoyal Dr#786
Yorick · Top
5 / 8 / 11
39% KP
46,568
22.7% share
16,799g
298 CS · 7.1/m
Gacha Gamer#EUW
Cho'Gath · Jungle
8 / 4 / 12
48.8% KP
35,220
17.1% share
17,982g
313 CS · 7.5/m
ObiDagsYTB#EUW
Akali · Mid
9 / 4 / 10
46.3% KP
47,384
23.1% share
17,784g
336 CS · 8/m
Duży Kukaracza#pit
Kai'Sa · ADC
15 / 9 / 12
65.9% KP
60,794
29.6% share
23,900g
336 CS · 8/m
Madlife DaMargem#INTER
Blitzcrank · Support
4 / 13 / 23
65.9% KP
15,414
7.5% share
12,591g
23 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
