Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 7 days ago
14 / 2 / 1
K / D / A
75%
Kill participation
988.7
Damage / min
16,060g
587.2 gold / min
23
3 placed · 7 cleared
226
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychenzelot#LOT
Irelia · Top
9 / 5 / 7
50% KP
31,873
30.4% share
15,428g
271 CS · 9.9/m
Jeykup#xie
Naafiri · Jungle
13 / 4 / 6
59.4% KP
23,022
22% share
15,403g
233 CS · 8.5/m
Nano#AFW
Orianna · Mid
3 / 3 / 9
37.5% KP
22,240
21.2% share
10,906g
219 CS · 8/m
Abner#EUW0
Tristana · ADC
6 / 5 / 3
28.1% KP
19,608
18.7% share
12,904g
202 CS · 7.4/m
movement reader#EUW
Janna · Support
1 / 3 / 13
43.8% KP
7,973
7.6% share
8,271g
23 CS · 0.8/m
Red side
DefeatPatxiElPirata#TOP
Yone · Top
0 / 8 / 6
30% KP
13,291
16% share
8,811g
190 CS · 6.9/m
OLEG INSEC#OLEG
Jayce · Jungle
3 / 9 / 8
55% KP
18,101
21.8% share
11,272g
174 CS · 6.4/m
MRO#ZKU
Locke · Mid
14 / 2 / 1
75% KP
27,040
32.5% share
16,060g
226 CS · 8.3/m
Turning Point 3#III
Xayah · ADC
2 / 9 / 3
25% KP
18,109
21.8% share
12,074g
255 CS · 9.3/m
Sleepin all Day#EUW
Blitzcrank · Support
1 / 4 / 10
55% KP
6,636
8% share
7,387g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
