Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 7 days ago
11 / 2 / 6
K / D / A
54.8%
Kill participation
1,130.3
Damage / min
15,550g
542.8 gold / min
25
7 placed · 3 cleared
269
9.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatULTRA INSTINCT#1964
Gragas · Top
8 / 4 / 7
83.3% KP
24,313
26.8% share
12,595g
221 CS · 7.7/m
Coach Kirei#Coach
Lillia · Jungle
3 / 4 / 9
66.7% KP
23,271
25.6% share
12,329g
222 CS · 7.7/m
robin#1way
Tristana · Mid
3 / 9 / 2
27.8% KP
17,579
19.3% share
10,451g
204 CS · 7.1/m
HONEY BADGER#LIVID
Kalista · ADC
2 / 7 / 4
33.3% KP
19,120
21% share
12,147g
258 CS · 9/m
Cambodian Ranger#BACK
Rell · Support
2 / 7 / 9
61.1% KP
6,591
7.3% share
8,243g
30 CS · 1/m
Red side
VictoryBAD KDA GWEN#snip
Gwen · Top
2 / 5 / 4
19.4% KP
19,665
17.4% share
13,256g
237 CS · 8.3/m
LR Velja#2203
Viego · Jungle
9 / 4 / 9
58.1% KP
27,903
24.6% share
14,093g
230 CS · 8/m
MRO#ZKU
Yone · Mid
11 / 2 / 6
54.8% KP
32,384
28.6% share
15,550g
269 CS · 9.4/m
TTV Findthehwei#Twitc
Hwei · ADC
8 / 2 / 9
54.8% KP
26,333
23.2% share
14,836g
240 CS · 8.4/m
2 8 2 7 2 9 4 2#56887
Alistar · Support
1 / 5 / 14
48.4% KP
6,994
6.2% share
7,973g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
