Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 7 days ago
3 / 10 / 7
K / D / A
43.5%
Kill participation
306.7
Damage / min
8,210g
326.7 gold / min
51
22 placed · 5 cleared
24
1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRick Sanchez#RAGO
Kayle · Top
1 / 2 / 12
38.2% KP
15,146
13% share
11,155g
267 CS · 10.6/m
Kite Machine#2015
Lee Sin · Jungle
5 / 3 / 10
44.1% KP
15,453
13.2% share
11,187g
185 CS · 7.4/m
TWTV YASINNIA#NIER
Ekko · Mid
10 / 6 / 4
41.2% KP
28,223
24.2% share
12,675g
210 CS · 8.4/m
Strode#1508
Zeri · ADC
17 / 6 / 6
67.6% KP
49,037
42% share
19,658g
279 CS · 11.1/m
bipolar#asd
Lulu · Support
1 / 6 / 22
67.6% KP
8,897
7.6% share
8,154g
18 CS · 0.7/m
Red side
DefeatDeleOmneSanctum#Nihil
Ornn · Top
1 / 4 / 3
17.4% KP
11,456
13.9% share
8,010g
184 CS · 7.3/m
SHIHAN1#ALPHA
Zaahen · Jungle
10 / 5 / 6
69.6% KP
17,888
21.6% share
12,387g
165 CS · 6.6/m
HF OMON#FUEGO
Sylas · Mid
4 / 6 / 5
39.1% KP
26,329
31.9% share
10,092g
185 CS · 7.4/m
tuokaZ#ece
Draven · ADC
5 / 9 / 2
30.4% KP
19,243
23.3% share
11,081g
201 CS · 8/m
MRO#ZKU
Pyke · Support
3 / 10 / 7
43.5% KP
7,708
9.3% share
8,210g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
