Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 7 days ago
13 / 1 / 0
K / D / A
61.9%
Kill participation
916
Damage / min
13,891g
498.2 gold / min
24
2 placed · 9 cleared
265
9.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV KAAGAROO#kag
Trundle · Top
2 / 6 / 3
20.8% KP
20,070
18.7% share
11,340g
247 CS · 8.9/m
twtv Twilon#끝까지간다
Sylas · Jungle
4 / 5 / 7
45.8% KP
18,223
17% share
11,695g
201 CS · 7.2/m
Schmuseyone#BZZ
Yone · Mid
6 / 3 / 3
37.5% KP
22,499
20.9% share
14,307g
302 CS · 10.8/m
EXOFENG#KNEEL
Yunara · ADC
10 / 6 / 5
62.5% KP
33,050
30.8% share
16,026g
270 CS · 9.7/m
hot coffee#nr1
Lulu · Support
2 / 1 / 17
79.2% KP
13,612
12.7% share
8,794g
23 CS · 0.8/m
Red side
Defeatttv Xabi#000
Camille · Top
1 / 4 / 6
33.3% KP
21,979
23.7% share
10,100g
238 CS · 8.5/m
Diamondprox#ProX
Sejuani · Jungle
3 / 3 / 8
52.4% KP
19,054
20.5% share
10,696g
203 CS · 7.3/m
MRO#ZKU
Locke · Mid
13 / 1 / 0
61.9% KP
25,541
27.5% share
13,891g
265 CS · 9.5/m
Bibou#KCWIN
Aphelios · ADC
3 / 8 / 5
38.1% KP
18,827
20.3% share
11,364g
213 CS · 7.6/m
Dekap#EUW
Soraka · Support
1 / 8 / 13
66.7% KP
7,497
8.1% share
7,674g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
