Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 5 days ago
23 / 3 / 6
K / D / A
72.5%
Kill participation
1,446.8
Damage / min
17,309g
614.2 gold / min
19
5 placed · 2 cleared
207
7.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClownsInTeam#Clown
Pantheon · Top
6 / 6 / 7
32.5% KP
18,959
17.7% share
12,489g
213 CS · 7.6/m
Deni Avdija#EUWW
Hecarim · Jungle
3 / 3 / 18
52.5% KP
15,350
14.3% share
13,055g
223 CS · 7.9/m
MRO#ZKU
Locke · Mid
23 / 3 / 6
72.5% KP
40,776
38% share
17,309g
207 CS · 7.3/m
Greed#1031
Lucian · ADC
8 / 4 / 10
45% KP
28,258
26.3% share
14,832g
227 CS · 8.1/m
PCS Moule frite#MIAM
Milio · Support
0 / 3 / 27
67.5% KP
4,069
3.8% share
8,887g
26 CS · 0.9/m
Red side
DefeatSati M#JNGL
Elise · Top
4 / 8 / 4
42.1% KP
21,067
23.3% share
9,888g
182 CS · 6.5/m
Joki37#EUW
Ivern · Jungle
3 / 7 / 10
68.4% KP
13,959
15.4% share
11,197g
146 CS · 5.2/m
MagiFelix5#EUW
Yone · Mid
5 / 9 / 3
42.1% KP
17,924
19.8% share
12,061g
202 CS · 7.2/m
MeetTheWoo1#Mtw
Jinx · ADC
6 / 8 / 5
57.9% KP
25,207
27.9% share
13,164g
259 CS · 9.2/m
Targamas#5555
Nautilus · Support
1 / 9 / 9
52.6% KP
12,225
13.5% share
7,195g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
