Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 3 days ago
7 / 9 / 5
K / D / A
46.2%
Kill participation
846.7
Damage / min
13,442g
417.2 gold / min
29
8 placed · 5 cleared
258
8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatR1 TWP#EUW
Yasuo · Top
4 / 3 / 7
42.3% KP
31,047
26% share
14,601g
320 CS · 9.9/m
Nuno Mendes#2171
Taliyah · Jungle
3 / 7 / 9
46.2% KP
24,453
20.5% share
15,153g
258 CS · 8/m
MRO#ZKU
Yone · Mid
7 / 9 / 5
46.2% KP
27,278
22.9% share
13,442g
258 CS · 8/m
Divine#real7
Tristana · ADC
10 / 7 / 8
69.2% KP
27,223
22.8% share
17,028g
252 CS · 7.8/m
ALBANIAN#iLevi
Alistar · Support
2 / 7 / 18
76.9% KP
9,367
7.8% share
9,108g
24 CS · 0.7/m
Red side
VictoryFlufoo#EUW
Malphite · Top
2 / 2 / 15
51.5% KP
19,366
15.8% share
11,508g
216 CS · 6.7/m
CruncyWM#TW TV
Xin Zhao · Jungle
11 / 5 / 12
69.7% KP
28,222
23% share
16,904g
226 CS · 7/m
MIDKING#7273
Ryze · Mid
11 / 6 / 10
63.6% KP
39,496
32.2% share
18,744g
337 CS · 10.5/m
S16 CIRCUS OWNER#RESET
Aphelios · ADC
8 / 6 / 8
48.5% KP
25,840
21.1% share
17,019g
249 CS · 7.7/m
Piero#1323
Thresh · Support
1 / 7 / 23
72.7% KP
9,671
7.9% share
9,773g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
