Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 3 days ago
2 / 4 / 6
K / D / A
47.1%
Kill participation
640.4
Damage / min
9,535g
329.9 gold / min
20
6 placed · 5 cleared
204
7.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattop no talk#Scale
Jax · Top
3 / 10 / 3
35.3% KP
22,193
23.7% share
9,660g
188 CS · 6.5/m
CruncyWM#TW TV
Sylas · Jungle
4 / 4 / 3
41.2% KP
10,377
11.1% share
9,945g
175 CS · 6.1/m
MRO#ZKU
Locke · Mid
2 / 4 / 6
47.1% KP
18,508
19.8% share
9,535g
204 CS · 7.1/m
EXOFENG#KNEEL
Aphelios · ADC
8 / 5 / 1
52.9% KP
38,380
41% share
16,109g
275 CS · 9.5/m
DONALD DOSS#Doss
Thresh · Support
0 / 11 / 8
47.1% KP
4,133
4.4% share
6,901g
22 CS · 0.8/m
Red side
Victoryxhtao#3100
Aatrox · Top
6 / 3 / 15
61.8% KP
28,902
24.7% share
13,563g
244 CS · 8.4/m
TWITCHTV CHEEEXY#CHAKI
Taliyah · Jungle
9 / 3 / 16
73.5% KP
35,324
30.1% share
15,354g
233 CS · 8.1/m
ObiDagsYTB#EUW
Ahri · Mid
13 / 2 / 8
61.8% KP
34,584
29.5% share
15,363g
242 CS · 8.4/m
content acc#xcz
Jinx · ADC
2 / 6 / 6
23.5% KP
12,244
10.4% share
13,120g
213 CS · 7.4/m
Dekap#EUW
Poppy · Support
4 / 3 / 8
35.3% KP
6,117
5.2% share
8,507g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
