Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · Yesterday
5 / 11 / 6
K / D / A
28.2%
Kill participation
629.8
Damage / min
10,143g
370.2 gold / min
12
4 placed · 0 cleared
203
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMRO#ZKU
Yone · Top
5 / 11 / 6
28.2% KP
17,256
16% share
10,143g
203 CS · 7.4/m
Porkarim#fent
Hecarim · Jungle
7 / 7 / 14
53.8% KP
23,817
22.1% share
14,039g
235 CS · 8.6/m
etow#KATA
Katarina · Mid
12 / 8 / 2
35.9% KP
25,613
23.7% share
12,710g
183 CS · 6.7/m
Krysia#jdisa
Ezreal · ADC
8 / 14 / 10
46.2% KP
25,214
23.3% share
12,125g
153 CS · 5.6/m
Rab#star
Elise · Support
7 / 12 / 15
56.4% KP
16,095
14.9% share
9,919g
19 CS · 0.7/m
Red side
VictoryOLEG INSEC#OLEG
Zaahen · Top
3 / 9 / 13
30.8% KP
25,496
17.5% share
10,658g
155 CS · 5.7/m
zng zng zng#11111
Quinn · Jungle
11 / 7 / 14
48.1% KP
26,032
17.9% share
15,219g
206 CS · 7.5/m
ttv ronaldoo#back
Vladimir · Mid
14 / 1 / 13
51.9% KP
36,141
24.8% share
16,797g
244 CS · 8.9/m
Divine#real7
Karthus · ADC
18 / 9 / 11
55.8% KP
47,857
32.9% share
17,447g
219 CS · 8/m
ttv kolofou1#chmtv
Pyke · Support
6 / 13 / 15
40.4% KP
10,022
6.9% share
9,523g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
