Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 18 hours ago
5 / 4 / 15
K / D / A
45.5%
Kill participation
549.2
Damage / min
12,321g
394.5 gold / min
23
10 placed · 2 cleared
232
7.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYELLOWSUPERCAR87#1481
Gragas · Top
10 / 3 / 16
59.1% KP
43,145
29.9% share
17,708g
278 CS · 8.9/m
Szustki#666
Nunu & Willump · Jungle
5 / 5 / 25
68.2% KP
27,389
19% share
14,293g
207 CS · 6.6/m
MRO#ZKU
Yasuo · Mid
5 / 4 / 15
45.5% KP
17,153
11.9% share
12,321g
232 CS · 7.4/m
Turning Point 3#III
Draven · ADC
11 / 6 / 11
50% KP
42,550
29.5% share
20,555g
239 CS · 7.7/m
DONALD DOSS#Doss
Pyke · Support
13 / 4 / 12
56.8% KP
14,209
9.8% share
12,115g
24 CS · 0.8/m
Red side
Defeatttv ronaldoo#back
Aatrox · Top
4 / 12 / 4
36.4% KP
17,118
14.2% share
12,192g
205 CS · 6.6/m
모르파리우스#2003
Ivern · Jungle
3 / 6 / 16
86.4% KP
13,799
11.4% share
11,623g
136 CS · 4.4/m
SeRiN1#EUW
Viktor · Mid
6 / 8 / 4
45.5% KP
37,979
31.5% share
13,035g
263 CS · 8.4/m
Ryuk#adc
Zeri · ADC
9 / 6 / 4
59.1% KP
39,039
32.4% share
17,225g
325 CS · 10.4/m
Thumbs Down#4847
Nautilus · Support
0 / 12 / 13
59.1% KP
12,713
10.5% share
8,291g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
