Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 16 hours ago
7 / 10 / 12
K / D / A
46.3%
Kill participation
531.5
Damage / min
10,514g
359.2 gold / min
91
44 placed · 7 cleared
29
1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBcan#0001
Jayce · Top
3 / 6 / 3
15% KP
17,539
13.9% share
11,279g
217 CS · 7.4/m
0UZ0TYPEBEAT#YUNG
Elise · Jungle
9 / 6 / 5
35% KP
20,290
16% share
13,157g
192 CS · 6.6/m
TTV ROSEHAN LOL#AHRI
Irelia · Mid
2 / 10 / 5
17.5% KP
15,002
11.9% share
11,386g
221 CS · 7.6/m
content acc#xcz
Tristana · ADC
26 / 8 / 5
77.5% KP
65,818
52% share
24,435g
216 CS · 7.4/m
jueduihexin#CN2
Nautilus · Support
0 / 11 / 14
35% KP
7,882
6.2% share
8,700g
20 CS · 0.7/m
Red side
Defeat2 meters#EUW
Ezreal · Top
6 / 8 / 5
26.8% KP
19,037
16.9% share
9,936g
143 CS · 4.9/m
Jekko#9313
Kindred · Jungle
8 / 7 / 3
26.8% KP
17,609
15.6% share
12,083g
193 CS · 6.6/m
EkkoSuna#SUNA
Ekko · Mid
14 / 2 / 10
58.5% KP
37,588
33.3% share
16,909g
275 CS · 9.4/m
Turning Point 3#III
Corki · ADC
6 / 13 / 8
34.1% KP
23,093
20.5% share
14,468g
247 CS · 8.4/m
MRO#ZKU
Pyke · Support
7 / 10 / 12
46.3% KP
15,556
13.8% share
10,514g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
