Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Summoner's Rift · 365 days ago
10 / 5 / 7
K / D / A
60.7%
Kill participation
1,197.5
Damage / min
20,589g
692.1 gold / min
16
3 placed · 1 cleared
224
7.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCarter Slade#123
Fiora · Top
6 / 7 / 4
28.6% KP
21,730
19.7% share
17,313g
208 CS · 7/m
Lynx Canadensis#TR1
Rengar · Jungle
10 / 7 / 7
48.6% KP
31,604
28.7% share
17,046g
189 CS · 6.4/m
Fastwizard#3169
LeBlanc · Mid
8 / 7 / 5
37.1% KP
23,226
21.1% share
15,385g
65 CS · 2.2/m
Arda#7160
Xerath · ADC
7 / 4 / 10
48.6% KP
26,035
23.6% share
16,785g
169 CS · 5.7/m
Sparkswera#TR61
Soraka · Support
4 / 3 / 16
57.1% KP
7,514
6.8% share
16,330g
44 CS · 1.5/m
Red side
Victorypâtissier#210
Yone · Top
3 / 7 / 6
32.1% KP
26,247
20.2% share
18,557g
255 CS · 8.6/m
Fang Yuan#333
Qiyana · Jungle
10 / 5 / 7
60.7% KP
35,626
27.4% share
20,589g
224 CS · 7.5/m
Burzum Deniz#3131
Zed · Mid
6 / 5 / 3
32.1% KP
20,907
16.1% share
16,438g
149 CS · 5/m
ObiWanKenob1#2366
Yunara · ADC
8 / 6 / 5
46.4% KP
31,446
24.2% share
20,159g
205 CS · 6.9/m
AMEMİCİ Y4R4T1K#3131
Twitch · Support
1 / 12 / 7
28.6% KP
15,577
12% share
15,577g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
